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- CADAVER - SOLUTION TO THE FIRST LEVEL
-
- Typed in by SIDEWINDER for LSD.
-
-
- The caves lie beneath the castle and contain many distinct areas; the
- mines, the mortuary, the gaol, the crypts, the chapel and the king's tomb.
- A secret opening onto the marsh has allowed Karadoc to gain access
- unobserved. Karadoc starts in the old mine workings and is seeking the
- route up to the next level of the castle.
- In the first room, collect the pickaxe, coin and diary, then go north.
- Pull the lever (this unlocks the north door) and leave through the north
- door. Collect the sack of stones that is on the floor (weapon) and go
- west. Kill the spiny creature and then collect the charm; head south.
- Collect the runic stone that is on the ground, kill the spider that drops
- from the ceiling and exit north twice. There are several sacks in this
- room, and if you move them you will discover a gem; collect the gem, kill
- the worm and exit south.
- Go east twice and then south to get to the main chamber, and once there
- collect the rope on top of the barrel (the barrel is filled with stamina
- restoring potion) and head east twice. Collect the key in this room and
- then make your way back to the room you started from. Head east from here
- this time into the next room and pull the lever that is there. Make your
- way back to the main chamber and go through the now unlocked southern door.
- The passage you are now in is blocked by a large wall, but don't worry,
- just simply keep on throwing the pickaxe at the wall until it is completely
- destroyed, and then exit by the south door.
- Search the skeleton in the corridor, and take the clue book that appears.
- Go east; you are now at map point A. This corridor has four buttons on the
- northern wall. These unlock the door to the dragon room if pressed in the
- right order (1432, the left button equals one), although you won't be going
- there right away. Once you1've pressed the buttons go north, and then west
- to where the well is, take the key that is hidden under the bones, and
- leave again. Go west into the stores, open the chest and take all the
- contents (coin, chicken and bread). Go east, and then north into the gaol.
- Collect the coin on the table, use the key on the keyhole in the west wall
- and go north into cell one. Exit south straightaway and kill the monster
- that has appeared, then go into the next cell. There is a man present in
- this cell and giving him food will provide you with some handy clues; exit
- south afterwards. Go east into cell three and exit west. Head east into
- cell four, collect the key, exit west. Now return to map point A, and head
- east from there. Collect the green gem and hit the button on the wall to
- lift the cover in the Cadaver store. Read the book to find out what
- you're meant to do with the gems and the pit, then go north into the Cadaver
- store.
- Drop the rope down the hole in the centre of the room and then fall down
- the pit. Walk over to the rat and open it to reveal a key for the east
- door, collect the other key that is on the floor, open the chest and
- collect the urn that was inside. Go east twice into a small room. Collect
- all the gems (you should now have six) and go back to the main pit room
- that you entered through the hole. Throw each of the six gems into the
- water and you should be teleported to map point B (this is a bit confusing
- as when you leave via door E you will be moved to map point F). From here
- go east into the embalming room. Search the skeleton to find a hidden key
- (touching the other corpse will disturb a monster). After getting the key
- go north into the balm store. There are several potions in this room on a
- ledge; cure poison (unknown), shot shield, stamina (red cross), poison
- (acrid). Drink or collect the ones you want. The key on the floor is for
- the keyhole in the west wall which reveals three spiders and is not
- necessary.
- Go back into the embalming room and then head east into the purifactory.
- Take the learn potion spell and the giant jump potion (frogskin), then go
- west and south to the offal store, although this contains nothing of value.
- Return to the corridor with the row of buttons (w,w,w,w); from here exit
- south, but be ready with the bag of stones so that you can kill the hopping
- brain. Insert the key (skeleton) into the keyhole and continue south.
- Go west twice to the mourning room and kill the hopping brain that is on
- the table (not too hard considering it's asleep), then take both the holy
- water flasks and the charm before going south. There is another brain to
- kill in this room, however, this one is awake, but if you're quick enough
- you should be OK. Collect the key that is left after you've destroyed the
- brain, then go west and north to the Royal Armoury.
- Pick up the bronze armour, the sword, the red striped shield and the bronze
- helmet. Now exit south and west into the ante room. Press the button on
- the wall (without the armour that you collected this will not work) and you
- will be transported to the king's secret treasury. Take the crown, the
- coins and the charm and then pull the lever to go back to the ante room.
- Head south and open the chest with the key you got from the brain and take
- the contents (meat and coin). Return to the mourning room and exit east
- into the passage, then east again and south. You should now be in the
- first room of the chapel. Two bugs are wandering around, but they can be
- easily avoided. Put out the flames in the bowls by jumping on them (this
- unlocks the east door), then go east three times to the common crypt.
- Collect the key on the alter (revealed when the urn smashes), push the four
- stones off the other alter to reveal a dispel trap spell and a canister of
- experiance (open the canister, and take the spell). Exit east into the
- shrine.
- Collect the money and the bag of stones then return to the common crypt.
- Go south into the glutton's shrine and throw the joint of meat onto the
- shrine to be rewarded with a super fast potion. Take it and go back to the
- common crypt and head through the west door then north into the lesser
- crypt. Under the pile of stones there is a runic stone (spell); take this
- then south and north to the priest's crypt. While standing on the alter
- search the large urn to reveal a charm and a worm. Take the charm and and
- go south twice to the warrior's crypt. Drop the gold funerary coin onto
- the tomb of Kazah, and then collect the potion (fire shield; save this for
- the dragon). Go north again (you will have seen these two rooms when you
- were teleported from the pit), and cast a dispel trap on the chest. Open
- the chest and collect the charm and urn. Return to the first room of the
- chapel and go south. Avoid the bug and drop the urn of Lord Carolus onto
- the alter of Lord Carolus and collect the spell that appears (massacre:
- unknown and unusable till known. Save this for the dragon). Exit south to
- the inner sanctum, and west into the crematorium. Place the urn of Ragnar
- the chief alchemist onto the appropriate slab, collect the flask of blood
- and return to the inner sanctum.
- Drop the blood on the high alter, collect the key and the spell (read
- magic), use the key in the keyhole in the west wall, then go west. Cast
- dispel trap on the chest, then open it and take the runic stone (read
- language). Head north into the library, collect the spell (map) and return
- to the inner sanctum. Drop the unknown spell that you found earlier and
- cast read magic upon it; this will allow you to use it to kill the dragon.
- Now go south and west into the purifactory.
- Drop a flask of holy water into the bowl and then drink it; this will
- teleport you into a hidden treasure chamber. Pull the lever and collect
- the reward, pull the lever again to be teleported back to the room adjacent
- to the purifactory. Repeat this as many times as you have flasks of holy
- water.
- Having got the massacre spell, the fire protection and the king's crown you
- are now fully equipped to face the dragon. Go back to the passage with the
- four buttons and go west into the dragon room. Drink the fire shield
- potion to protect you from the fireballs, hold the massacre potion and
- press fire to cast it ridding you of the troublesome monster. Press
- the button on the wall, exit north, pull the lever, and its level 2!
-
- End.
-